Fall 2015 marked the beginning of my long-term project involving analysis of PC games released on Steam. My dream goal was to provide a tool which would tell developers how unique their game is, how well it is going to sell, what would be the ideal pricing. Does it sound completely unrealistic? It should. Video games are highly unpredictable, and how to make sure a game gains popularity remains quite a mystery.
Why would anyone even bother with doing this, it’s predestined to fail from the beginning. And that’s exactly why I started, I don’t get scared off so easily. I’m not entirely sure what the outcome will be, but something useful is surely hiding within the pile of data Steam holds.